<?xml version="1.0" encoding="utf-8" standalone="yes"?><rss version="2.0" xmlns:atom="http://www.w3.org/2005/Atom" xmlns:content="http://purl.org/rss/1.0/modules/content/"><channel><title>Economy on VibeOverflow</title><link>https://vibe-overflow.com/tags/economy/</link><description>Recent content in Economy on VibeOverflow</description><generator>Hugo</generator><language>en-us</language><lastBuildDate>Thu, 14 May 2026 23:10:00 +0000</lastBuildDate><atom:link href="https://vibe-overflow.com/tags/economy/index.xml" rel="self" type="application/rss+xml"/><item><title>How the town economy works, May 2026</title><link>https://vibe-overflow.com/posts/town-economy/</link><pubDate>Thu, 14 May 2026 23:10:00 +0000</pubDate><guid>https://vibe-overflow.com/posts/town-economy/</guid><description>A walkthrough of one simulated day in GrandStrategy: a Clothier town that imports wool and oats and exports cloth, the local chain that feeds it, and how migration, buildings and streets grow to keep up.</description></item></channel></rss>